KingKombatArena Changelog

1.2.2

- Fixed Bug: Trancendance not being scaled properlyduring duels

- Nerfed leeching Seed during duels.

- Nerfed Scythe Healing during duels

- Nerfed Health scaling of Minions/Turrets in duels

- reduced shock frequency of captain's Stunning/Shocking Supply drop

- Fixed Bug; AI/CPUs not getting randomised skills properly

- Fixed Funny Bug: Loader's hand was being deleted by Captain's Defensive Microbot.

- add incompat mod: HIFUVariants

1.2.1

- Experimental Rework: Damage is no longer scaled in duels, health is instead increased (Health overall during duels is now higher, so hopefully less one-shotty)

- Monsters in farming stage now have more health (reverted back to what it was a few patches ago)

- Hopefully fixed bug where the immune buff was persisting during duels.

- Unstable Skills trait now give Ki back for my DBZ characters (since skill stocks arent relevant with them)

- After a duel ends, there is now a few second gap before moving to next phase (just gives a chance for the winner to kinda figure out they won)

- Reworked Stuns to just be temporary Input disabling (should fix the issue of characters getting stuck)

- Stuns are now enabled by default (old config option is deprecated)

- Shocking now "stun" for 1.25 seconds during duels. (this handles all of captains skills, both m2's tazer and special's stunning tower)

- Stun Grenade Stun duration reduced to 0.5 seconds during duels

- Captains Healing ward is now 25% as effective during duels

- Captain's Special's cooldowns are now reset each round.

- Fixed Black heart bug in the Player list UI.

- Increased size of farming areas

- The time delay between spawning each monster is now 0 seconds.

- New Config Option: Farming Spawn Delay Interval | The time delay between spawning each monster (in seconds) for the farming phase, if your game freezes when spawning in monsters, increase this value.

- Implemented New Feature: Peace rounds (where lives arent lost).

- Added Game Option: Number Of Peace Rounds

- scythe's healing now scaled during duels

- Fixed Bug: Spectator TV not showing healthbars that had shields/barriers.

- Tweaked Last Trait Stand: No longer has a one-time-use, but now has a 30 second cooldown instead.

- Fixed Bug: drone's not scaling with level

- Implemented majority voting for round timer skipping (requires at least 75% of players to vote skip) (Also a config option)

- Nerfed Bandit's Smoke Bomb's damage.

- Nerfed Medkit healing during duels

- RazorWire damage nerfed during duels.

- Increased spawn distance for monsters (they should now be spawning more far apart)

- Genesis Loop damage nerfed.

- Reworked Pre-Duel UI, now shows each duelist's items.

- Traits show in Pre-Duel UI now also have a tooltip

- AI/CPU's skill are now randomised.

- Character Balance: Commando's base damage is buffed

- Character Balance: Rex's health costs are reduced

- Character Balance: Loader's M1's barrier gain is reduced

1.2.0

- Monster Damage multiplier no longer changed (now its just 1.0).

- Repulsion Armor Plate has been re-enabled and is nerfed during duels to match duel damage scaling.

-Planula nerfed during duels to match duel damage scaling

-Nkuhanas Opinion nerfed during duels to match duel damage scaling

-Bungus nerfed during duels to match duel damage scaling

-leeching seed nerfed during duels to match duel damage scaling

-Medkit nerfed during duels to match duel damage scaling

-High Roller Trait Nerfed: bet profits reduced from 25% => 10%

-Capitalist Trait Nerfed: Interest reduced from 20% => 14%, interest threshold reduced from 1200 => 1000

-Nerfed Duelist Trait: Reduced duel win bonus from 50% to 25%, reduced bonus damage reduction from 20% => 15%, reduced bonus damage dealt from 20% => 15%

-Fixed description for Cut Down Trait

-Disabled Ai pathing node usage for AI's during farming, spread farming zone locations.

-Reworked farming overtime; when the timer hits 0, its reset to half the total time. enemies are roided and get rapidly stronger as the timer gets lower. If the timer hits 0 again, all players that are still farming are killed.

-Farming Difficulty Option added (grants bonus lunar coins the higher the difficulty)

-Disabled difficulty being adjusted based on player count.

-My DBZ chars are no longer stat nerfed in King Kombat Arena.

-Health Regen nerfed during duels.

-Ghors Tome Reworked: when an monster is killed, money is automagically granted to the killer, granting 25$ (scales over rounds)

- Added New Game Option: Trait Banning

-Huntress's tracker no longer sees invisible targets

1.1.1

- Reworked duel damage scaling; now affects all characters (including spawned things (eg; engi turrents, beetle guard, etc)

- Perma-Banned Empathy Cores (they sometimes spawn outside the arena and I have no idea how to fix it lul, may unban if I sort out a fix)

- Fixed up Reactive Shell Description and increased buff duration to 1.0 => 1.5 seconds

- Healing scale is now 1.0 during duels (used to be 0.2; seems damage based healing was just absolute garb, this should bring it back to normal)

- Added config option: Healing Multiplier During Duels (server only)

- Fixed Boss item rewards not being consistent, is now given to all players after farming ends.

1.1.0

- Added EXPERIMENTAL support for up to 16 players

- Disabled stuns by default (as the vanilla characters aren't properly setup to be stunned, if this gets fixed then im happy to return the default to true)

- If a timeout occurs in a duel; winner is now based on health percent; if the percents are the same, health values will be compared instead.

- players will no longer verse the same player again consecutively in duels

- Increased odds of being picked if you havent dueled

- Added Incompatible mod: TeammateRevival

- Added Incompatible Mod : start in bazaar

- Changed damage scaling in duels to be actual stat damage reduction instead of damage receiving being reduced.

- Cut down trait now deals 5% of maximum combined health instead of current health and increased its cooldown to 2 seconds.

- Fixed Bug: Mercenary's Expose damage wasn't scaled in duels

- Fixed Bug: Kjaro/Runald bands not triggering against players in Duels.

- Reworked Golden Blade Trait: Now Grants bonus 4% damage for every 50 Gold.

- Nerfed monster damage output during farming

- Spawned enemies in farming are no longer required to be killed, which may potentially fix the bug with the Beetle Queen boss round causing players to softlock and not complete the phase.

- AI captain no longer uses their special skill (as it sometimes locked them in that state)

- Tweaked item chances in green chest

- Nerfed Reactive Shell Trait (20 Hits required, 1 of buff)

-Hellfire Tincture Perma-Banned (due to damage being based on health (24x is disgustingly high) and its immutable without using yucky IL)

1.0.2

- Added Incompatible mod: ShareSuite

- Added Incompatible mod: Sniper

- Reduced Gamemode specific balance nerf for my modded characters (Goku,Vegeta,Trunks), they got nerfed a bit too hard, this should give them a minor edge back :P

- Added Gamemode Option: Starting Reroll Count

- Added Gamemode Option: farming time limit

- Added Gamemode Option: lobby wait time limit

- Added Gamemode Option: duel time limit

- Added Config Option: Enable/Disable Stuns during duels

- Added Config Option : Enable Music (I was unabel to sort out that music voluem bug, so for those that are experiencing it, here's an easy way out)

1.0.1

- FIXED BUG: Character direction being locked in vanilla run.

- FIXED BUG: rerolling traits was only visual and did not function

- FIXED BUG: boss items are now properly banned via the ban menu.

- HOPEFULLY FIXED BUG: Music being loud

1.0.0

- Initial Release