Goku

Goku is a Saiyan originally sent to destroy Earth as an infant. However, a head injury at an early age alters his memory, ridding him of his initial destructive nature and allowing him to grow up to become one of Earth's greatest defenders. He constantly strives and trains to be the greatest warrior possible, which has kept the Earth and the universe safe from destruction many times.

As part of his training, Goku was sent to Petrichor V to find and defeat an ancient evil that slumbers on the planet's moon.

Main Transformations
Transformations are part of Goku's loadout.

You can have a maximum of 8 equipped on any given run and a minimum of 1.

Mastery Level increases overtime and also by dealing any damage. The higher your Mastery Level is, the harder it is to level it up.

Each Mastery Level gives boosts boosts to your current transformation such as:


 * 2% to all positive transformation stats
 * 5% Ki drain reduction

And also additional permanent 0.1 Ki regen for each Mastery Level at every transformation.

Each Mastery Level on Base Form additionally gives permanent 20 max Ki


 * Maximum amount of Ki drain reduction for a transformation is 100%, so when you hit Mastery Level 20 on a transformation it drains 0 Ki Per Second.
 *  Power Level is a cosmetic feature and does nothing 



Hidden Transformation

Kaioken Transformation
When Goku reaches a certain Mastery Level he gets the ability to use several stages of kaioken by slightly holding down the transformation key, with every stage up comes a boost in stats which include: Damage, Attack Speed, Speed, and Ki Regen. Goku can use kaioken x1, x3, x10, and x20. The greater the kaioken multiplier the faster kaioken strain builds up. The Mastery Level requirements for each Kaioken stage are:

x1: Mastery Level 5

x3: Mastery Level 12

x10: Mastery Level 18

x20: Mastery Level 25

These are the requirements for EACH form meaning to use kaioken on a newly unlocked SSJ3 you will need get Mastery Level 5 first.

The stat boosts from kaioken are NOT proportional to the multiplier. Instead of draining ki kaioken strains the body, the amount of strain goku can take is dependent on transformation and level. Amount of strain is indicated by the Kaioken indicator at the bottom left. When not ending kaioken in time Goku becomes stunned, the duration of this stun depends on transformation and level of kaioken when getting stunned.

Example: Base form kaioken x1 will get stunned for less than half a second while SSJ1 kaioken x1 will get stunned for a few seconds. Duration of stun time is greatly increased proportional to kaioken multiplier.

Getting stunned will drop you to base form and leave Goku vulnerable.

Kaioken Indicator

Kaioken Indicator moments away from entering kaioken stun



Goku in kaioken stun

Managing Kaioken:
Kaioken strain reduces with time when not using it or from using Goku's second utility ability 'Ki Charge'. Using 'Ki charge' can even let you stay in kaioken indefinitely. When coming out of kaioken stun the kaioken indicator meter gets completely reset meaning when your about to enter kaioken stun you can drop to base form and switch to kaioken x1 to intentionally get the kaioken stun that only lasts a fraction of a second and get your full kaioken meter back. This is most useful for players that opt to use instant transmission instead of charge. Using transformations greatly increases how fast Goku gets kaioken strain, every form has varying levels of strain.

Using Kaioken Effectively:
If using Goku's default m1 being in any stage of kaioken allows goku to teleport to enemies by targeting them and attacking with m1. This range is fairly short but can be useful for getting out of sticky situations quickly if lacking instant transmission or taking out large groups of enemies without using ki.

Normally when entering kaioken goku goes through a start up animation where he stays still and powers up, while this does provide extra armor it still leaves him vulnerable and it takes a while to go up several layers of kaioken. You can bypass this start up, otherwise known as animation canceling, by going kaioken while charging, using m1, charging an attack, sprint flying, or any other type of action really. Getting good at rapidly switching on and off the various stages of kaioken is imperative to using it effectively.

Things To Note:

Super Saiyan Blue (SSB) is more tolerant to kaioken than other forms allowing him to use it almost as long as base form.

Forms will have 0 Ki drain at mastery level 20.

Forms gain +1% to all stats that form modifies.  Goku_Changelog