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Goku is a Saiyan originally sent to destroy Earth as an infant. However, a head injury at an early age alters his memory, ridding him of his initial destructive nature and allowing him to grow up to become one of Earth's greatest defenders. He constantly strives and trains to be the greatest warrior possible, which has kept the Earth and the universe safe from destruction many times.


As part of his training, Goku was sent to Petrichor V to find and defeat an ancient evil that slumbers on the planet's moon.


Stats

Level Health

(+26 lvl)

Health Regen

(+0.55 lvl)

Damage

(+2.6 lvl)

Power Level

(+TeamEXP*100)

XP Needed

To Level Up

1 200 2.1/s 13 1000 10
2 226 2.65 15.6 3000 30
3 252 3.2 18.2 6000 60
4 278 3.75 20.8 10,000 100
5 304 4.3 23.4 20,000 200
6 330 4.85 26 30,000 300
7 356 5.4 28.6 50,000 500
8 382 5.95 31.2 80,000 800
9 408 6.5 33.8 120,000 1,200
10 434 7.05 36.4 190,000 1,900
11 460 7.6 39 290,000 2,900
12 486 8.15 41.6 450,000 4,500
13 512 8.7 44.2 700,000 7,000
14 538 9.25 46.8 1,090,000 10,900
15 564 9.8 49.4 1,680,000 16,800
16 590 10.35 52 2,610,000 26,100
17 616 10.9 54.6 4,040,000 40,400
18 642 11.45 57.2 6,260,000 62,600
19 668 12 59.8 9,700,000 97,000
20 694 12.55 62.4 15,030,000 150,300
21 720 13.1 65 23,300,000 233,000
22 746 13.65 67.6 36,110,000 361,100
23 772 14.2 70.2 55,970,000 559,700
24 798 14.75 72.8 86,800,000 868,000
25 824 15.3 75.4 134,470,000 1,344,700

Skills

Saiyan Blood
Saiyan Blood
Type Passive
Description
  • All Skills have no cooldowns; A Ki Resource is used instead
  • Perform a Main Transformation by Tapping F
  • Perform a Kaioken Transformation by Holding F
  • Power Down by Tapping X
  • Fly by Holding Jump
Melee Strike
Melee Strike
Type Primary
Ki Cost Gain 9% Ki per Hit!
Proc Coefficient 1
Description Deal 280% Damage Each Strike!
Notes
  • Auto-Moves to targeted enemies
  • Teleports instead if Kaioken Active
Triple Kick (Legacy)
Triple Kick (Legacy)
Type Primary
Ki Cost Gain 5% Ki per Hit!
Proc Coefficient 1
Description Unleashes a trio of kicks Dealing 260% Damage Each!
Ki Blast
Ki Blast
Type Secondary
Ki Cost 6 Ki
Proc Coefficient 1
Description Fire off a speedy Ki Blast Dealing 250% Damage each one!

Holding this skill fires an additional blast

Meteor Crash
Meteor Crash
Type Secondary
Ki Cost 20 Ki
Proc Coefficient 1
Description Rapidly Unleash a Barrage of Strikes Dealing 340% Damage for each one!
Notes
  • Holding this skill Drains 10% Ki per Second
  • Additional Attack Speed Increases Ki Drain Rate
Ki Charge
Ki Charge
Type Utility
Ki Cost Generate 16% Ki per Second
Description Regenerates Ki and Mitigates the Strain of Kaioken
Notes
  • Using in Excess or in the Air Reduces Effectiveness
  • Ground charge increased armor by 100 Points. Mid-Air charge increased by 50 points.
Instant Transmission
Instant Transmission
Type Utility
Ki Cost 25 Ki
Description Focus on your Target and Teleport!
Notes
  • Bonus Distance only applies with a Target
  • Grants immunity while active
Kamehameha
Kamehameha
Type Special
Ki Cost 30 Ki
Proc Coefficient 1/Tic
Description Charge and unleash a Kamehameha, Dealing 1200% Damage over the course of the Blast!

Consume Additional Ki and Increase Damage by 1000% Damage per Second of Charging!

Notes
  • Ki Consumption Gradually Increases the Longer You Charge.
  • Armor is increased by 25 Points.
Spirit Bomb
Spirit Bomb
Type Special
Ki Cost 200 Ki
Proc Coefficient 1
Description Charge and unleash a Spirit Bomb, Dealing 400% Damage per 0.3 seconds to enemies within it!

Consume additional Ki and increase overall damage by 1200% Damage per second of charging!

If the Spirit Bomb collides with a boss or the ground, it will explode, Dealing 4000% Damage.

Notes
  • Ki Consumption gradually increases the longer you charge!
  • Spirit Bomb only charges when you stand still.


Mechanics

Zenkai Boost
Zenkai Boost
Type Passive Mechanic
Description Effect is triggered by either dying or staying below 20% hp for 30 consecutive seconds.

Meeting one of these requirements will reward you with a Zenkai Stack. Zenkai's can only be gained when in combat (configurable).

Zenkai Stacks Increase your Base Health Regen, Armor, Movement Speed, Attack Speed, Damage, and Power Level by 10% per Stack

Notes
  • Cannot be triggered by Void Realm or HP Shrine Damage
  • Do not try to use Zenkai Boosting with a Fuel Array equipped. It won't work.
  • You can change the amount of stats gained with each zenkai in the config
  • You can disable or enable zenkai boosts affecting your movement speed in the config
Kaioken
Kaioken
Type Activatable Mechanic
Description
  • Goku has the ability to use several stages of kaioken by slightly holding down the transformation key, with every stage up comes a boost in stats which include: Damage, Attack Speed, Movement Speed and Charge Power. Kaioken requires some Mastery Level on the transformation to use it.
    • Kaioken x1 - 25% ChargePwr, 30% Dmg, 30% AtkSpd, 30% MoveSpd (Mastery Level 5)
    • Kaioken x3 - 70% ChargePwr, 60% Dmg, 65% AtkSpd, 60% MoveSpd (Mastery Level 12)
    • Kaioken x10 - 125% ChargePwr, 100% Dmg, 100% AtkSpd, 100% MoveSpd (Mastery Level 18)
    • Kaioken x20 - 250% ChargePwr, 150% Dmg, 150% AtkSpd, 150% MoveSpd (Mastery Level 25)
  • Goku can use kaioken x1, x3, x10, and x20. The stat boosts from kaioken are NOT proportional to the multiplier. The greater the kaioken multiplier the faster kaioken strain builds up.
  • Instead of draining Ki, kaioken strains the body, the amount of strain goku can take is dependent on transformation and level.
  • Amount of strain is indicated by the Kaioken indicator in the bottom left
  • When not ending kaioken in time Goku gets stunned, the duration of the stun depends on transformation and level of kaioken used.
Notes
  • Example: Base form kaioken x1 will get stunned for less than half a second while SSJ1 kaioken x1 will get stunned for a few seconds. Duration of stun time is greatly increased proportional to kaioken multiplier.
  • Refer to Goku#Kaioken Transformation for details on how best to use Kaioken
Duo Skill
Duo Skill
Type Combination Attack
Ki Cost 0 Ki
Proc Coefficient 1
Description
  • To perform the Duo Skill you need one Goku player and one Vegeta Player in close proximity and in their base form
  • Initiating player must press V to start the skill. The Initiator will aim the attack
  • Partner must press V when prompted to join the attack
  • Each player fires a beam dealing 5,000% Damage over 3 seconds for a combined 10,000% Damage
Notes
  • Duo Skill can only be performed once per Map. Moving to the next map will refresh the ability.


Main Transformations

Transformations are part of Goku's loadout.

You can have a maximum of 8 equipped on any given run and a minimum of 1.


Mastery Level increases overtime and also by dealing any damage. The higher your Mastery Level is, the harder it is to level it up.

Each Mastery Level gives boosts boosts to your current transformation such as:

  • 2% to all positive transformation stats
  • 5% Ki drain reduction

And also additional permanent 0.1 Ki regen for each Mastery Level at every transformation.

Each Mastery Level on Base Form additionally gives permanent 20 max Ki


  • Maximum amount of Ki drain reduction for a transformation is 100%, so when you hit Mastery Level 20 on a transformation it drains 0 Ki Per Second.
  • Power Level is a cosmetic feature and does nothing
Level

SSJ
SSJ
Total Mastery Level Needed 8
Ki Drain 9 Ki Per Second
Buffs Charge Power: +25%

Damage: +50%

Strain: +40%

Armor: +50%

Ultimate Skill Angry Kamehameha
  • Costs: 60 Ki
  • Unleash an Angry Kamehameha Dealing 1550% Damage whilst the blast is active!
SSJ2
SSJ2
Total Mastery Level Needed 20
Ki Drain 12 Ki Per Second
Buffs Charge Power: +50%

Damage: +100%

Strain: +80%

Armor: +100%

Ultimate Skill Ki Blast Barrage
  • Costs 60 Ki
  • Unleash a Barrage of Ki Blasts, Dealing 205% Damage with each one!
SSJ3
SSJ3
Total Mastery Level Needed 30
Ki Drain 20 Ki Per Second
Buffs Charge Power: +80%

Damage: +170%

Strain: +150%

Armor: +170%

Ultimate Skill Dragon Fist
  • Cost: 225 Ki
  • Charge Forward and Unleash a Fiery Dragon Fist Dealing 2400% damage to every Enemy Hit!
  • Deals more damage to low health targets
SSJ4
SSJ4
Total Mastery Level Needed 38
Ki Drain 24 Ki Per Second
Buffs Charge Power: +200%

Damage: +200%

Strain: +100%

Armor: +310%

Ultimate Skill Kamehameha x10
  • Cost: 60 Ki
  • Charge and unleash a powerful Kamehameha x10, Dealing 1800% Damage over the course of the blast! Consume additional Ki and increase damage by 1400% Damage per second of charging!
  • Ki Consumption gradually increase the longer you charge!
SSG
SSG
Total Mastery Level Needed 40
Ki Drain 26 Ki Per Second
Buffs Charge Power: +125%

Damage: +225%

Armor: +300%

Strain: +120%

HP Regen: +20%

Ultimate Skill God Bind
  • Cost: 100 Ki
  • Channel the Saiyan God's power and deal 800% Damage and stun per pulse!
  • Extend the duration at the cost of 40 Ki per second.
SSB
SSB
Total Mastery Level Needed 56
Ki Drain 31 Ki Per Second
Buffs Charge Power: +150%

Damage: +275%

Strain: +60%

Armor: +400%

HP Regen: +40%

Ultimate Skill God Fist Kamehameha
  • Cost: 300 Ki
  • Charge and unleash a God Kamehameha, dealing 4000% Damage over the course of the blast!
  • Then continuing with a God Fist, dealing 1200% Damage to each enemy hit!
SSJ5
SSJ5
Total Mastery Level Needed 60
Ki Drain 34 Ki Per Second
Buffs Charge Power: +200%

Damage: +300%

Strain: +160%

Armor: +450%

Ultimate Skill White Dragon Fist
  • Cost: 350 Ki
  • Charge forward and unleash a Fiery Dragon Fist, Dealing 4200% Damage to every enemy hit!
  • Deals bonus damage to low health targets!
SSG3
SSG3
Total Mastery Level Needed 60
Ki Drain 41 Ki Per Second
Buffs Charge Power: +230%

Damage: +330%

Strain: +250%

Armor: +320%

HP Regen: +43%

Ultimate Skill Dragon Fist
  • Cost: 225 Ki
  • Charge Forward and Unleash a Fiery Dragon Fist Dealing 2400% damage to every Enemy Hit!
  • Deals more damage to low health targets
SSR
SSR
Total Mastery Level Needed 61
Ki Drain 36 Ki Per Second
Buffs Charge Power: +175%

Damage: +295%

Strain: +90%

Armor: +420%

HP Regen: +45%

Ultimate Skill Black Kamehameha
  • Cost: 70 Ki
  • Charge and unleash a godly Black Kamehameha, dealing 2200% Damage over the course of the blast!
  • Consume additional Ki and increase damage by 1000% Damage per second of charging!
  • Ki consumption gradually increases the longer you charge!
SSB3
SSB3
Total Mastery Level Needed 76
Ki Drain 56 Ki Per Second
Buffs Charge Power: +300%

Damage: +420%

Strain: +210%

Armor: +420%

HP Regen: +60%

Ultimate Skill God Fist Kamehameha
  • Cost: 300 Ki
  • Charge and unleash a God Kamehameha, dealing 4000% Damage over the course of the blast!
  • Then continuing with a God Fist, dealing 1200% Damage to each enemy hit!

Hidden Transformation

Kaioken Transformation

When Goku reaches a certain Mastery Level he gets the ability to use several stages of kaioken by slightly holding down the transformation key, with every stage up comes a boost in stats which include: Damage, Attack Speed, Speed, and Ki Regen. Goku can use kaioken x1, x3, x10, and x20. The greater the kaioken multiplier the faster kaioken strain builds up. The Mastery Level requirements for each Kaioken stage are:

x1: Mastery Level 5

x3: Mastery Level 12

x10: Mastery Level 18

x20: Mastery Level 25

These are the requirements for EACH form meaning to use kaioken on a newly unlocked form you will need to get Mastery Level 5 first.

The stat boosts from kaioken are NOT proportional to the multiplier. Instead of draining ki kaioken strains the body, the amount of strain goku can take is dependent on transformation and level. Amount of strain is indicated by the Kaioken indicator at the bottom left. When not ending kaioken in time Goku becomes stunned, the duration of this stun depends on transformation and level of kaioken when getting stunned.

Example: Base form kaioken x1 will get stunned for less than half a second while SSJ1 kaioken x1 will get stunned for a few seconds. Stun duration is greatly increased proportional to kaioken multiplier.

Getting stunned will drop you to base form and leave Goku vulnerable.

KaiokenKaioken Indicator

Kaioken Indicator moments away from entering kaioken stun

Kaioken stun



Goku in kaioken stun


Managing Kaioken:

Kaioken strain reduces with time when not using it or from using Goku's second utility ability 'Ki Charge'. Using 'Ki charge' can even let you stay in kaioken indefinitely. When coming out of kaioken stun the kaioken indicator meter gets completely reset meaning when your about to enter kaioken stun you can drop to base form and switch to kaioken x1 to intentionally get the kaioken stun that only lasts a fraction of a second and get your full kaioken meter back. This is most useful for players that opt to use instant transmission instead of charge. Using transformations greatly increases how fast Goku gets kaioken strain, every form has varying levels of strain.

Using Kaioken Effectively:

If using Goku's default m1 being in any stage of kaioken allows goku to teleport to enemies by targeting them and attacking with m1. This range is fairly short but can be useful for getting out of sticky situations quickly if lacking instant transmission or taking out large groups of enemies without using ki.

Normally when entering kaioken goku goes through a start up animation where he stays still and powers up, while this does provide extra armor it still leaves him vulnerable and it takes a while to go up several layers of kaioken. You can bypass this start up, otherwise known as animation canceling, by going kaioken while charging, using m1, charging an attack, sprint flying, or any other type of action really. Getting good at rapidly switching on and off the various stages of kaioken is imperative to using it effectively.

Things To Note:

Super Saiyan Blue (SSB) is more tolerant to kaioken than other forms allowing him to use it almost as long as base form.

Forms will have 0 Ki drain at mastery level 20.

Forms gain +1% to all stats that form modifies. Goku_Changelog

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